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- Short: 3 Excellent Imagine Robot Objects.
- Type: gfx/3dobj
- Uploader: Mark_Prenter@mindlink.bc.ca
- Author: Jeff_Holinski@mindlink.bc.ca
-
-
-
-
- Fellow Imagineers,
-
- Welcome to something a little different in 3D objects. Shareware objects.
- Although there are a lot of freely distributable Imagine objects around, I've
- noticed a shortage of characters for the cycle editor. That's where the
- objects in this archive come in. While these objects don't have any cycle
- motion in them yet they are all linked properly for use in the cycle editor.
- If response to the shareware request warrents it, I may develope a library of
- motions for these objects. (walking, running, sitting, standing...ect)
-
-
-
- About the objects:
-
- The objects in this archive all use the Essence textures. I have made a point
- of making it easy to remove them for people who have not yet bought Essence.
- (Do it soon)
-
- Flatman.cyc: No textures, This object is only here to give you an object
- with quick response for learning the cycle editor.
-
- Trooper.obj: This object has it's texture applied to the 'main.axis'. The
- texture is set to apply to children and there is only the one
- texture on the object. If you drop it from the 'main.axis' you
- drop it from the entire object. It expects to find the texture
- in "textures:noise/fractalcolor". You may need to reset this
- path to work on your hard drive. If you don't have Essence you
- may be satisfied with Impulse's pastella testure.
-
- Backpack.obj: This is the backpack for the trooper object. It has been left
- as a seperate object to make it easier to change the bitmap.
- I've used a 640*400*8 color image to add surface detail to the
- backpack. If you're short on memory you may want to replace
- that image with a lower resolution image. The object expects
- to find the image at: "maps:backpack.map"
- To use it you load the trooper.obj, then without moving or
- scaling it you load the backpack.obj. It should be postioned
- properly. You then use the find command to select the "chest"
- of the trooper.obj then the "backpack" of the backpack.obj
- and group them together. This will also cause the fractalcolor
- texture to be applied to the backpack.
-
- Bughead-droid.obj: This object uses two textures. On the neck you'll find
- "textures:stripes" and on the head you'll find "textures:
- transitions/bandfract" which is restricted to the
- subgroup "eyes" You may be able to replace these textures
- with bitmaps to add the similar detail although you will
- probably need more memory to render the object.
-
- Robotball.obj: This object also uses two textures. They are "textures:noise
- /fractalcolor" on the part called hull and "textures:stripes"
- on the belt.ring and on the eye.socket. Once again you could
- probably get by with the pastella texture and bitmaps for the
- stripes.
-
- Copyright Jeff Holinski 1993
- All objects in this archive are released as shareware. You may distribute
- this archive through friends, BBS's, or user groups, BUT you may not include
- any part of this archive in a commercial package without written permission.
- Also, this archive must be distributed intact. No files can be removed or
- added. If you have something you'd like to add to the archive drop me a line
- at any of the adresses listed below and I'll see about putting it in myself
- for widespread distribution.
-
- If you've got any comments on these objects (positive or negetive) or any
- suggestions on what you'd like to see next drop me a line. My E-Mail address
- is: Compuserve: 71172,1417
- Internet: jeff_holinski@mindlink.bc.ca
-
- Any message to me should have the subject "cycleobjects". I'm on a couple of
- mailing lists and don't read ALL the mail I get. If you use this subject I
- can be sure not to miss your message. :^)
-
-
- Shareware donations of $15 US to box #306 308 Cedar St. New Westminster
- BC, Canada
- V3L-3P1
- Money order perfered but checks are Ok too. Please include an e-mail adress
- if you have one.
-
- Have Fun!
-